Add outline pass to cubes

This commit is contained in:
Hugo Mårdbrink 2025-08-27 00:16:42 +02:00
parent 1852cf3a7f
commit 2ee22c118c
10 changed files with 425 additions and 108 deletions

View file

@ -6,21 +6,21 @@ import sg "../../sokol/gfx"
Generated by sokol-shdc (https://github.com/floooh/sokol-tools)
Cmdline:
sokol-shdc -i shaders/src/shader.glsl -o shaders/out/shader.odin -l metal_macos -f sokol_odin
sokol-shdc -i shaders/src/cube.glsl -o shaders/out/cube.odin -l metal_macos -f sokol_odin
Overview:
=========
Shader program: 'main':
Get shader desc: main_shader_desc(sg.query_backend())
Vertex Shader: vs
Fragment Shader: fs
Shader program: 'cube':
Get shader desc: cube_shader_desc(sg.query_backend())
Vertex Shader: vs_cube
Fragment Shader: fs_cube
Attributes:
ATTR_main_pos => 0
ATTR_main_uv => 1
ATTR_cube_pos => 0
ATTR_cube_uv => 1
Bindings:
Uniform block 'VsParams':
Odin struct: Vsparams
Bind slot: UB_VsParams => 0
Uniform block 'VsParamsCube':
Odin struct: Vsparamscube
Bind slot: UB_VsParamsCube => 0
Image 'tex':
Image type: ._2D
Sample type: .FLOAT
@ -30,12 +30,12 @@ import sg "../../sokol/gfx"
Type: .FILTERING
Bind slot: SMP_smp => 0
*/
ATTR_main_pos :: 0
ATTR_main_uv :: 1
UB_VsParams :: 0
ATTR_cube_pos :: 0
ATTR_cube_uv :: 1
UB_VsParamsCube :: 0
IMG_tex :: 0
SMP_smp :: 0
Vsparams :: struct #align(16) {
Vsparamscube :: struct #align(16) {
using _: struct #packed {
mvp: Mat4,
col: [4]f32,
@ -47,7 +47,7 @@ Vsparams :: struct #align(16) {
using namespace metal;
struct VsParams
struct VsParamsCube
{
float4x4 mvp;
float4 col;
@ -66,7 +66,7 @@ Vsparams :: struct #align(16) {
float2 uv [[attribute(1)]];
};
vertex main0_out main0(main0_in in [[stage_in]], constant VsParams& _19 [[buffer(0)]])
vertex main0_out main0(main0_in in [[stage_in]], constant VsParamsCube& _19 [[buffer(0)]])
{
main0_out out = {};
out.gl_Position = _19.mvp * float4(in.pos, 1.0);
@ -77,44 +77,45 @@ Vsparams :: struct #align(16) {
*/
@(private="file")
vs_source_metal_macos := [585]u8 {
vs_cube_source_metal_macos := [593]u8 {
0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,
0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a,
0x75,0x73,0x69,0x6e,0x67,0x20,0x6e,0x61,0x6d,0x65,0x73,0x70,0x61,0x63,0x65,0x20,
0x6d,0x65,0x74,0x61,0x6c,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x56,
0x73,0x50,0x61,0x72,0x61,0x6d,0x73,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,
0x6f,0x61,0x74,0x34,0x78,0x34,0x20,0x6d,0x76,0x70,0x3b,0x0a,0x20,0x20,0x20,0x20,
0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x63,0x6f,0x6c,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,
0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,
0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x63,0x6f,
0x6c,0x6f,0x72,0x20,0x5b,0x5b,0x75,0x73,0x65,0x72,0x28,0x6c,0x6f,0x63,0x6e,0x30,
0x29,0x5d,0x5d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,
0x74,0x65,0x78,0x5f,0x63,0x6f,0x6f,0x72,0x64,0x20,0x5b,0x5b,0x75,0x73,0x65,0x72,
0x28,0x6c,0x6f,0x63,0x6e,0x31,0x29,0x5d,0x5d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,
0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,
0x6e,0x20,0x5b,0x5b,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x5d,0x5d,0x3b,0x0a,
0x73,0x50,0x61,0x72,0x61,0x6d,0x73,0x43,0x75,0x62,0x65,0x0a,0x7b,0x0a,0x20,0x20,
0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x78,0x34,0x20,0x6d,0x76,0x70,0x3b,0x0a,
0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x63,0x6f,0x6c,0x3b,0x0a,
0x7d,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,
0x5f,0x69,0x6e,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x33,
0x20,0x70,0x6f,0x73,0x20,0x5b,0x5b,0x61,0x74,0x74,0x72,0x69,0x62,0x75,0x74,0x65,
0x28,0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,
0x32,0x20,0x75,0x76,0x20,0x5b,0x5b,0x61,0x74,0x74,0x72,0x69,0x62,0x75,0x74,0x65,
0x28,0x31,0x29,0x5d,0x5d,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x76,0x65,0x72,0x74,0x65,
0x78,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x20,0x6d,0x61,0x69,0x6e,
0x30,0x28,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x69,0x6e,0x20,0x69,0x6e,0x20,0x5b,0x5b,
0x73,0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,0x5d,0x5d,0x2c,0x20,0x63,0x6f,0x6e,0x73,
0x74,0x61,0x6e,0x74,0x20,0x56,0x73,0x50,0x61,0x72,0x61,0x6d,0x73,0x26,0x20,0x5f,
0x31,0x39,0x20,0x5b,0x5b,0x62,0x75,0x66,0x66,0x65,0x72,0x28,0x30,0x29,0x5d,0x5d,
0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,
0x74,0x20,0x6f,0x75,0x74,0x20,0x3d,0x20,0x7b,0x7d,0x3b,0x0a,0x20,0x20,0x20,0x20,
0x6f,0x75,0x74,0x2e,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,
0x3d,0x20,0x5f,0x31,0x39,0x2e,0x6d,0x76,0x70,0x20,0x2a,0x20,0x66,0x6c,0x6f,0x61,
0x74,0x34,0x28,0x69,0x6e,0x2e,0x70,0x6f,0x73,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,
0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,
0x20,0x5f,0x31,0x39,0x2e,0x63,0x6f,0x6c,0x3b,0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,
0x74,0x2e,0x74,0x65,0x78,0x5f,0x63,0x6f,0x6f,0x72,0x64,0x20,0x3d,0x20,0x69,0x6e,
0x2e,0x75,0x76,0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,
0x6f,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
0x5f,0x6f,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,
0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x5b,0x5b,0x75,0x73,0x65,0x72,0x28,0x6c,
0x6f,0x63,0x6e,0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,
0x61,0x74,0x32,0x20,0x74,0x65,0x78,0x5f,0x63,0x6f,0x6f,0x72,0x64,0x20,0x5b,0x5b,
0x75,0x73,0x65,0x72,0x28,0x6c,0x6f,0x63,0x6e,0x31,0x29,0x5d,0x5d,0x3b,0x0a,0x20,
0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,
0x69,0x74,0x69,0x6f,0x6e,0x20,0x5b,0x5b,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,
0x5d,0x5d,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,
0x61,0x69,0x6e,0x30,0x5f,0x69,0x6e,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,
0x6f,0x61,0x74,0x33,0x20,0x70,0x6f,0x73,0x20,0x5b,0x5b,0x61,0x74,0x74,0x72,0x69,
0x62,0x75,0x74,0x65,0x28,0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,
0x6c,0x6f,0x61,0x74,0x32,0x20,0x75,0x76,0x20,0x5b,0x5b,0x61,0x74,0x74,0x72,0x69,
0x62,0x75,0x74,0x65,0x28,0x31,0x29,0x5d,0x5d,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x76,
0x65,0x72,0x74,0x65,0x78,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x20,
0x6d,0x61,0x69,0x6e,0x30,0x28,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x69,0x6e,0x20,0x69,
0x6e,0x20,0x5b,0x5b,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,0x5d,0x5d,0x2c,0x20,
0x63,0x6f,0x6e,0x73,0x74,0x61,0x6e,0x74,0x20,0x56,0x73,0x50,0x61,0x72,0x61,0x6d,
0x73,0x43,0x75,0x62,0x65,0x26,0x20,0x5f,0x31,0x39,0x20,0x5b,0x5b,0x62,0x75,0x66,
0x66,0x65,0x72,0x28,0x30,0x29,0x5d,0x5d,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,
0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x20,0x6f,0x75,0x74,0x20,0x3d,0x20,
0x7b,0x7d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x67,0x6c,0x5f,0x50,
0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x5f,0x31,0x39,0x2e,0x6d,0x76,
0x70,0x20,0x2a,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x28,0x69,0x6e,0x2e,0x70,0x6f,
0x73,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,
0x2e,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x5f,0x31,0x39,0x2e,0x63,0x6f,0x6c,
0x3b,0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x74,0x65,0x78,0x5f,0x63,0x6f,
0x6f,0x72,0x64,0x20,0x3d,0x20,0x69,0x6e,0x2e,0x75,0x76,0x3b,0x0a,0x20,0x20,0x20,
0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x0a,
0x00,
}
/*
#include <metal_stdlib>
@ -142,7 +143,7 @@ vs_source_metal_macos := [585]u8 {
*/
@(private="file")
fs_source_metal_macos := [450]u8 {
fs_cube_source_metal_macos := [450]u8 {
0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,
0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a,
@ -173,14 +174,14 @@ fs_source_metal_macos := [450]u8 {
0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,0x7d,0x0a,
0x0a,0x00,
}
main_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
cube_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
desc: sg.Shader_Desc
desc.label = "main_shader"
desc.label = "cube_shader"
#partial switch backend {
case .METAL_MACOS:
desc.vertex_func.source = transmute(cstring)&vs_source_metal_macos
desc.vertex_func.source = transmute(cstring)&vs_cube_source_metal_macos
desc.vertex_func.entry = "main0"
desc.fragment_func.source = transmute(cstring)&fs_source_metal_macos
desc.fragment_func.source = transmute(cstring)&fs_cube_source_metal_macos
desc.fragment_func.entry = "main0"
desc.attrs[0].base_type = .FLOAT
desc.attrs[1].base_type = .FLOAT

170
shaders/out/outline.odin Normal file
View file

@ -0,0 +1,170 @@
package shaders
import sg "../../sokol/gfx"
/*
#version:1# (machine generated, don't edit!)
Generated by sokol-shdc (https://github.com/floooh/sokol-tools)
Cmdline:
sokol-shdc -i shaders/src/outline.glsl -o shaders/out/outline.odin -l metal_macos -f sokol_odin
Overview:
=========
Shader program: 'outline':
Get shader desc: outline_shader_desc(sg.query_backend())
Vertex Shader: vs_outline
Fragment Shader: fs_outline
Attributes:
ATTR_outline_pos => 0
ATTR_outline_uv => 1
Bindings:
Uniform block 'VsParamsOutline':
Odin struct: Vsparamsoutline
Bind slot: UB_VsParamsOutline => 0
Uniform block 'FsParamsOutline':
Odin struct: Fsparamsoutline
Bind slot: UB_FsParamsOutline => 1
*/
ATTR_outline_pos :: 0
ATTR_outline_uv :: 1
UB_VsParamsOutline :: 0
UB_FsParamsOutline :: 1
Vsparamsoutline :: struct #align(16) {
using _: struct #packed {
mvp: Mat4,
},
}
Fsparamsoutline :: struct #align(16) {
using _: struct #packed {
col: [4]f32,
},
}
/*
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct VsParamsOutline
{
float4x4 mvp;
};
struct main0_out
{
float4 gl_Position [[position]];
};
struct main0_in
{
float3 pos [[attribute(0)]];
};
vertex main0_out main0(main0_in in [[stage_in]], constant VsParamsOutline& _19 [[buffer(0)]])
{
main0_out out = {};
out.gl_Position = _19.mvp * float4(in.pos, 1.0);
return out;
}
*/
@(private="file")
vs_outline_source_metal_macos := [427]u8 {
0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,
0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a,
0x75,0x73,0x69,0x6e,0x67,0x20,0x6e,0x61,0x6d,0x65,0x73,0x70,0x61,0x63,0x65,0x20,
0x6d,0x65,0x74,0x61,0x6c,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x56,
0x73,0x50,0x61,0x72,0x61,0x6d,0x73,0x4f,0x75,0x74,0x6c,0x69,0x6e,0x65,0x0a,0x7b,
0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x78,0x34,0x20,0x6d,0x76,
0x70,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,0x61,
0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,
0x6f,0x61,0x74,0x34,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,
0x20,0x5b,0x5b,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x5d,0x5d,0x3b,0x0a,0x7d,
0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,
0x69,0x6e,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x33,0x20,
0x70,0x6f,0x73,0x20,0x5b,0x5b,0x61,0x74,0x74,0x72,0x69,0x62,0x75,0x74,0x65,0x28,
0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x76,0x65,0x72,0x74,0x65,0x78,
0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,
0x28,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x69,0x6e,0x20,0x69,0x6e,0x20,0x5b,0x5b,0x73,
0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,0x5d,0x5d,0x2c,0x20,0x63,0x6f,0x6e,0x73,0x74,
0x61,0x6e,0x74,0x20,0x56,0x73,0x50,0x61,0x72,0x61,0x6d,0x73,0x4f,0x75,0x74,0x6c,
0x69,0x6e,0x65,0x26,0x20,0x5f,0x31,0x39,0x20,0x5b,0x5b,0x62,0x75,0x66,0x66,0x65,
0x72,0x28,0x30,0x29,0x5d,0x5d,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x6d,0x61,
0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x20,0x6f,0x75,0x74,0x20,0x3d,0x20,0x7b,0x7d,
0x3b,0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x67,0x6c,0x5f,0x50,0x6f,0x73,
0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x5f,0x31,0x39,0x2e,0x6d,0x76,0x70,0x20,
0x2a,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x28,0x69,0x6e,0x2e,0x70,0x6f,0x73,0x2c,
0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,
0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
}
/*
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct FsParamsOutline
{
float4 col;
};
struct main0_out
{
float4 frag_color [[color(0)]];
};
fragment main0_out main0(constant FsParamsOutline& _12 [[buffer(0)]])
{
main0_out out = {};
out.frag_color = _12.col;
return out;
}
*/
@(private="file")
fs_outline_source_metal_macos := [322]u8 {
0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,
0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a,
0x75,0x73,0x69,0x6e,0x67,0x20,0x6e,0x61,0x6d,0x65,0x73,0x70,0x61,0x63,0x65,0x20,
0x6d,0x65,0x74,0x61,0x6c,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x46,
0x73,0x50,0x61,0x72,0x61,0x6d,0x73,0x4f,0x75,0x74,0x6c,0x69,0x6e,0x65,0x0a,0x7b,
0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x63,0x6f,0x6c,0x3b,
0x0a,0x7d,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,0x61,0x69,0x6e,
0x30,0x5f,0x6f,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,
0x74,0x34,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x5b,0x5b,
0x63,0x6f,0x6c,0x6f,0x72,0x28,0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,
0x66,0x72,0x61,0x67,0x6d,0x65,0x6e,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,
0x75,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x28,0x63,0x6f,0x6e,0x73,0x74,0x61,0x6e,
0x74,0x20,0x46,0x73,0x50,0x61,0x72,0x61,0x6d,0x73,0x4f,0x75,0x74,0x6c,0x69,0x6e,
0x65,0x26,0x20,0x5f,0x31,0x32,0x20,0x5b,0x5b,0x62,0x75,0x66,0x66,0x65,0x72,0x28,
0x30,0x29,0x5d,0x5d,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x6d,0x61,0x69,0x6e,
0x30,0x5f,0x6f,0x75,0x74,0x20,0x6f,0x75,0x74,0x20,0x3d,0x20,0x7b,0x7d,0x3b,0x0a,
0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,
0x6f,0x72,0x20,0x3d,0x20,0x5f,0x31,0x32,0x2e,0x63,0x6f,0x6c,0x3b,0x0a,0x20,0x20,
0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,0x7d,0x0a,
0x0a,0x00,
}
outline_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
desc: sg.Shader_Desc
desc.label = "outline_shader"
#partial switch backend {
case .METAL_MACOS:
desc.vertex_func.source = transmute(cstring)&vs_outline_source_metal_macos
desc.vertex_func.entry = "main0"
desc.fragment_func.source = transmute(cstring)&fs_outline_source_metal_macos
desc.fragment_func.entry = "main0"
desc.attrs[0].base_type = .FLOAT
desc.attrs[1].base_type = .FLOAT
desc.uniform_blocks[0].stage = .VERTEX
desc.uniform_blocks[0].layout = .STD140
desc.uniform_blocks[0].size = 64
desc.uniform_blocks[0].msl_buffer_n = 0
desc.uniform_blocks[1].stage = .FRAGMENT
desc.uniform_blocks[1].layout = .STD140
desc.uniform_blocks[1].size = 16
desc.uniform_blocks[1].msl_buffer_n = 0
}
return desc
}

View file

@ -3,11 +3,11 @@
@ctype mat4 Mat4
@vs vs
@vs vs_cube
in vec3 pos;
in vec2 uv;
layout(binding = 0) uniform VsParams {
layout(binding = 0) uniform VsParamsCube {
mat4 mvp;
vec4 col;
};
@ -23,7 +23,7 @@ void main() {
@end
@fs fs
@fs fs_cube
in vec4 color;
in vec2 tex_coord;
@ -38,4 +38,4 @@ void main() {
@end
@program main vs fs
@program cube vs_cube fs_cube

31
shaders/src/outline.glsl Normal file
View file

@ -0,0 +1,31 @@
@header package shaders
@header import sg "../../sokol/gfx"
@ctype mat4 Mat4
@vs vs_outline
in vec3 pos;
in vec2 uv;
layout(binding = 0) uniform VsParamsOutline {
mat4 mvp;
};
void main() {
gl_Position = mvp * vec4(pos, 1);
}
@end
@fs fs_outline
layout(binding = 1) uniform FsParamsOutline {
vec4 col;
};
out vec4 frag_color;
void main() {
frag_color = col;
}
@end
@program outline vs_outline fs_outline