Add outline pass to cubes
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10 changed files with 425 additions and 108 deletions
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@header package shaders
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@header import sg "../../sokol/gfx"
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@ctype mat4 Mat4
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@vs vs
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in vec3 pos;
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in vec2 uv;
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layout(binding = 0) uniform VsParams {
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mat4 mvp;
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vec4 col;
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};
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out vec4 color;
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out vec2 tex_coord;
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void main() {
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gl_Position = mvp * vec4(pos, 1);
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color = col;
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tex_coord = uv;
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}
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@end
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@fs fs
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in vec4 color;
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in vec2 tex_coord;
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layout(binding=0) uniform texture2D tex;
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layout(binding=0) uniform sampler smp;
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out vec4 frag_color;
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void main() {
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frag_color = texture(sampler2D(tex, smp), tex_coord) * color;
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}
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@end
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@program main vs fs
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