Add black background

This commit is contained in:
Hugo Mårdbrink 2025-08-25 23:35:43 +02:00
parent 705f498daa
commit 77c5c23cf5
3 changed files with 20 additions and 10 deletions

View file

@ -93,7 +93,7 @@ init_grid_material :: proc(render_system: ^RenderSystem) {
sampler := sg.make_sampler({})
render_system.materials[.GridTexture] = Material{
render_system.materials[.Grid] = Material{
shader = shader,
pipeline = pipeline,
image = image,
@ -158,7 +158,7 @@ init_cube_mesh :: proc (render_system: ^RenderSystem) {
data = sg_range(cube_indices),
})
render_system.meshes[.CubeMesh] = Mesh{
render_system.meshes[.Cube] = Mesh{
vertex_buffer = vertex_buffer,
index_buffer = index_buffer,
}
@ -182,11 +182,11 @@ render_system_init :: proc(render_system: ^RenderSystem, camera_entity: EntityID
}
render_system_delete :: proc(render_system: ^RenderSystem, coordinator: ^Coordinator) {
cube_mesh := render_system.meshes[.CubeMesh]
cube_mesh := render_system.meshes[.Cube]
sg.destroy_buffer(cube_mesh.index_buffer)
sg.destroy_buffer(cube_mesh.vertex_buffer)
grid_material := render_system.materials[.GridTexture]
grid_material := render_system.materials[.Grid]
sg.destroy_image(grid_material.image)
sg.destroy_sampler(grid_material.sampler)
sg.destroy_pipeline(grid_material.pipeline)
@ -203,8 +203,18 @@ render_system_update :: proc(render_system: ^RenderSystem, coordinator: ^Coordin
proj := linalg.matrix4_perspective_f32(70, sa.widthf() / sa.heightf(), 0.001, 1000)
view := linalg.matrix4_look_at_f32(camera.position, camera.target, { 0, 1, 0 } )
sg.begin_pass({ swapchain = sh.glue_swapchain() })
BACKGROUND_COLOR :: sg.Color{ 0, 0, 0, 1 }
CLEAR_SCREEN_ACTION :: sg.Pass_Action{
colors = {
0 = {
load_action = .CLEAR,
clear_value = BACKGROUND_COLOR,
}
}
}
sg.begin_pass({ swapchain = sh.glue_swapchain(), action = CLEAR_SCREEN_ACTION })
for entity in render_system.entities {
transform := coordinator_get_component(TransformComponent, coordinator, entity)