Improve anti aliasing
This commit is contained in:
parent
e1e480daf2
commit
db75a10f2b
4 changed files with 7 additions and 6 deletions
|
|
@ -3,8 +3,6 @@ package ecs
|
||||||
import "core:math"
|
import "core:math"
|
||||||
import "core:math/linalg"
|
import "core:math/linalg"
|
||||||
|
|
||||||
import sa "../sokol/app"
|
|
||||||
|
|
||||||
CameraSystem :: struct {
|
CameraSystem :: struct {
|
||||||
using base: SystemBase,
|
using base: SystemBase,
|
||||||
}
|
}
|
||||||
|
|
@ -19,8 +17,6 @@ camera_system_update :: proc(camera_system: ^CameraSystem, coordinator: ^Coordin
|
||||||
camera := coordinator_get_component(CameraComponent, coordinator, entity)
|
camera := coordinator_get_component(CameraComponent, coordinator, entity)
|
||||||
input := coordinator_get_component(InputComponent, coordinator, entity)
|
input := coordinator_get_component(InputComponent, coordinator, entity)
|
||||||
|
|
||||||
if input.key_down[.ESCAPE] do sa.quit()
|
|
||||||
|
|
||||||
move_input: Vec3
|
move_input: Vec3
|
||||||
if input.key_down[.W] do move_input.y = 1
|
if input.key_down[.W] do move_input.y = 1
|
||||||
else if input.key_down[.S] do move_input.y = -1
|
else if input.key_down[.S] do move_input.y = -1
|
||||||
|
|
|
||||||
|
|
@ -18,6 +18,8 @@ input_system_update :: proc(input_system: ^InputSystem, coordinator: ^Coordinato
|
||||||
case .KEY_UP:
|
case .KEY_UP:
|
||||||
input.key_down[event.key_code] = false
|
input.key_down[event.key_code] = false
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if input.key_down[.ESCAPE] do sa.quit()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -70,6 +70,7 @@ init_outline_material :: proc(render_system: ^RenderSystem) {
|
||||||
bias_slope_scale = 1.0,
|
bias_slope_scale = 1.0,
|
||||||
compare = .LESS_EQUAL,
|
compare = .LESS_EQUAL,
|
||||||
},
|
},
|
||||||
|
sample_count = 4,
|
||||||
})
|
})
|
||||||
|
|
||||||
sampler := sg.make_sampler({})
|
sampler := sg.make_sampler({})
|
||||||
|
|
@ -102,6 +103,7 @@ init_cube_material :: proc(render_system: ^RenderSystem) {
|
||||||
bias_slope_scale = 1.0,
|
bias_slope_scale = 1.0,
|
||||||
compare = .LESS_EQUAL,
|
compare = .LESS_EQUAL,
|
||||||
},
|
},
|
||||||
|
sample_count = 4,
|
||||||
})
|
})
|
||||||
|
|
||||||
w, h: i32
|
w, h: i32
|
||||||
|
|
@ -122,7 +124,7 @@ init_cube_material :: proc(render_system: ^RenderSystem) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
},
|
||||||
})
|
})
|
||||||
|
|
||||||
sampler := sg.make_sampler({})
|
sampler := sg.make_sampler({})
|
||||||
|
|
|
||||||
|
|
@ -140,6 +140,7 @@ create_cube :: proc() {
|
||||||
rotation = ecs.Vec3{ 0.0, 0.0, 0.0 },
|
rotation = ecs.Vec3{ 0.0, 0.0, 0.0 },
|
||||||
scale = ecs.Vec3{ 1.0, 1.0, 1.0 },
|
scale = ecs.Vec3{ 1.0, 1.0, 1.0 },
|
||||||
})
|
})
|
||||||
|
|
||||||
ecs.coordinator_add_component(
|
ecs.coordinator_add_component(
|
||||||
ecs.ColorComponent,
|
ecs.ColorComponent,
|
||||||
&g.coordinator,
|
&g.coordinator,
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue