package ecs import sg "../sokol/gfx" Mat4 :: matrix[4, 4]f32 Vec2 :: [2]f32 Vec3 :: [3]f32 Vec4 :: [4]f32 Gravity :: struct { force: Vec3 } RigidBody :: struct { velocity: Vec3, acceleration: Vec3, } Transform :: struct { position: Vec3, rotation: Vec3, scale: Vec3, } Color :: struct { color: Vec4, } Mesh :: struct { vertex_buffer: sg.Buffer, index_buffer: sg.Buffer, } Material :: struct { shader: sg.Shader, image: sg.Image, sampler: sg.Sampler, } Camera :: struct { position: Vec3, target: Vec3, look: Vec2 }