package ecs import "core:log" PhysicsSystem :: struct { using base: SystemBase, } physics_system_update :: proc(physics_system: ^PhysicsSystem, coordinator: ^Coordinator, dt: f32) { entities_to_delete := make([dynamic]EntityID) defer delete(entities_to_delete) for entity in physics_system.entities { rigid_body := coordinator_get_component(RigidBodyComponent, coordinator, entity) transform := coordinator_get_component(TransformComponent, coordinator, entity) gravity := coordinator_get_component(GravityComponent, coordinator, entity) transform.position += rigid_body.velocity * dt rigid_body.velocity += gravity.force * dt if transform.position.y < -15 { append(&entities_to_delete, entity) } } for entity in entities_to_delete { coordinator_destroy_entity(coordinator, entity) } }