package ecs PhysicsSystem :: struct { using base: SystemBase, } physics_system_update :: proc(physics_system: ^PhysicsSystem, coordinator: ^Coordinator, dt: f32) { for entity in physics_system.entities { rigid_body := coordinator_get_component(RigidBodyComponent, coordinator, entity) transform := coordinator_get_component(TransformComponent, coordinator, entity) gravity := coordinator_get_component(GravityComponent, coordinator, entity) transform.position += rigid_body.velocity * dt rigid_body.velocity += gravity.force * dt } }