ecs-test/shader.glsl
2025-08-23 23:54:00 +02:00

41 lines
562 B
GLSL

@header package main
@header import sg "sokol/gfx"
@ctype mat4 Mat4
@vs vs
in vec3 pos;
in vec4 col;
in vec2 uv;
layout(binding = 0) uniform VsParams {
mat4 mvp;
};
out vec4 color;
out vec2 tex_coord;
void main() {
gl_Position = mvp * vec4(pos, 1);
color = col;
tex_coord = uv;
}
@end
@fs fs
in vec4 color;
in vec2 tex_coord;
layout(binding=0) uniform texture2D tex;
layout(binding=0) uniform sampler smp;
out vec4 frag_color;
void main() {
frag_color = texture(sampler2D(tex, smp), tex_coord) * color;
}
@end
@program main vs fs