34 lines
402 B
GLSL
34 lines
402 B
GLSL
@header package shaders
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@header import sg "../../sokol/gfx"
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@ctype mat4 Mat4
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@vs vs_cube
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in vec3 pos;
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layout(binding = 0) uniform VsParamsCube {
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mat4 mvp;
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vec4 col;
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};
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out vec4 color;
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void main() {
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gl_Position = mvp * vec4(pos, 1);
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color = col;
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}
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@end
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@fs fs_cube
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in vec4 color;
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out vec4 frag_color;
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void main() {
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frag_color = color;
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}
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@end
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@program cube vs_cube fs_cube
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