Initial commit
4
.gitignore
vendored
Normal file
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@ -0,0 +1,4 @@
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sokol
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*.dSYM
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sokol-ecs
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sokol-shdc
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18
Makefile
Normal file
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@ -0,0 +1,18 @@
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build-shaders:
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./sokol-shdc -i shader.glsl -o shader.odin -l metal_macos -f sokol_odin
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build: build-shaders
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odin build . -use-single-module
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build-debug: build-shaders
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odin build . -debug -use-single-module
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run: build-shaders
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odin run . -use-single-module
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run-debug: build-shaders
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odin run . -debug -use-single-module
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check: build-shaders
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odin strip-semicolon .
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odin check .
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odin test . -use-single-module
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66
ecs/component_manager.odin
Normal file
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@ -0,0 +1,66 @@
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package ecs
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import "core:log"
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ComponentManager :: struct {
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component_types: map[typeid]ComponentType,
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component_pools: map[typeid]^ComponentPool(any),
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next_component_type: ComponentType,
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}
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component_manager_create :: proc() -> ComponentManager {
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component_manager := ComponentManager {
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component_types = make(map[typeid]ComponentType, context.allocator),
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component_pools = make(map[typeid]^ComponentPool(any), context.allocator),
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next_component_type = 0
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}
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return component_manager
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}
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component_manager_register_component :: proc($T: typeid, component_manager: ^ComponentManager) {
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log.assertf(T not_in component_manager.component_types, "Registering component more than once")
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component_manager.component_types[T] = component_manager.next_component_type
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component_pool := new(ComponentPool(T), context.allocator)
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component_pool^ = component_pool_create(T)
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component_manager.component_pools[T] = cast(^ComponentPool(any))component_pool
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component_manager.next_component_type += 1
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}
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component_manager_get_component_type :: proc($T: typeid, component_manager: ^ComponentManager) -> ComponentType {
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log.assertf(T in component_manager.component_types, "Component not registered before use")
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return component_manager.component_types[T]
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}
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component_manager_add_component :: proc($T: typeid, component_manager: ^ComponentManager, entity_id: EntityID, component: T) {
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component_pool := cast(^ComponentPool(T))component_manager.component_pools[T]
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component_pool_insert_data(T, component_pool, entity_id, component)
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}
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component_manager_remove_component :: proc($T: typeid, component_manager: ^ComponentManager, entity_id: EntityID) {
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component_pool := cast(^ComponentPool(T))component_manager.component_pools[T]
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component_pool_remove_data(T, component_pool, entity_id)
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}
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component_manager_get_component :: proc($T: typeid, component_manager: ^ComponentManager, entity_id: EntityID) -> ^T {
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component_pool := cast(^ComponentPool(T))component_manager.component_pools[T]
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return component_pool_get(T, component_pool, entity_id)
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}
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component_manager_destroy_entity :: proc(component_manager: ^ComponentManager, entity_id: EntityID) {
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for _, component_pool in component_manager.component_pools {
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component_pool_destroy_entity(component_pool, entity_id)
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}
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}
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component_manager_destroy :: proc(component_manager: ^ComponentManager) {
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for _, &component_pool in component_manager.component_pools {
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component_pool_destroy(component_pool)
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free(component_pool)
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}
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delete(component_manager.component_pools)
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delete(component_manager.component_types)
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}
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68
ecs/component_pool.odin
Normal file
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@ -0,0 +1,68 @@
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package ecs
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import "core:log"
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ComponentPool :: struct($T: typeid) {
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data: []T,
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entity_to_index: map[EntityID]uintptr,
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index_to_entity: map[uintptr]EntityID,
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size: uintptr,
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}
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component_pool_create :: proc($T: typeid) -> ComponentPool(T) {
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component_pool := ComponentPool(T) {
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data = make([]T, ENTITY_MAX),
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entity_to_index = make(map[EntityID]uintptr, context.allocator),
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index_to_entity = make(map[uintptr]EntityID, context.allocator),
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size = 0,
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}
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return component_pool
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}
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component_pool_insert_data :: proc($T: typeid, component_pool: ^ComponentPool(T), entity_id: EntityID, component: T) {
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log.assertf(entity_id not_in component_pool.entity_to_index, "Component already added to entity")
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new_idx := component_pool.size
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component_pool.entity_to_index[entity_id] = new_idx
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component_pool.index_to_entity[new_idx] = entity_id
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component_pool.data[new_idx] = component
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component_pool.size += 1
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}
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component_pool_remove_data :: proc(component_pool: ^ComponentPool(any), entity_id: EntityID) {
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log.assertf(entity_id in component_pool.entity_to_index, "Entity doesn't have component")
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removed_entity_idx := component_pool.entity_to_index[entity_id]
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last_element_idx := component_pool.size - 1
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component_pool.data[removed_entity_idx] = component_pool.data[last_element_idx]
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last_element_entity_id := component_pool.index_to_entity[last_element_idx]
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component_pool.entity_to_index[last_element_entity_id] = removed_entity_idx
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component_pool.index_to_entity[removed_entity_idx] = last_element_entity_id
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delete_key(&component_pool.entity_to_index, entity_id)
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delete_key(&component_pool.index_to_entity, last_element_idx)
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component_pool.size -= 1
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}
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component_pool_get :: proc($T: typeid, component_pool: ^ComponentPool(T), entity_id: EntityID) -> ^T {
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log.assertf(entity_id in component_pool.entity_to_index, "Entity doesn't have component")
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idx := component_pool.entity_to_index[entity_id]
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return &component_pool.data[idx]
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}
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component_pool_destroy_entity :: proc(component_pool: ^ComponentPool(any), entity_id: EntityID) {
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if entity_id in component_pool.entity_to_index {
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component_pool_remove_data(component_pool, entity_id)
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}
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}
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component_pool_destroy :: proc(component_pool: ^ComponentPool(any)) {
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delete(component_pool.entity_to_index)
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delete(component_pool.index_to_entity)
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delete(component_pool.data)
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}
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9
ecs/constants.odin
Normal file
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@ -0,0 +1,9 @@
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package ecs
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ENTITY_MAX :: 4096
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COMPONENT_MAX :: 32
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ID :: u32
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EntityID :: ID
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ComponentType :: u8
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82
ecs/coordinator.odin
Normal file
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@ -0,0 +1,82 @@
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package ecs
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Coordinator :: struct {
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component_manager: ^ComponentManager,
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entity_manager: ^EntityManager,
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system_manager: ^SystemManager,
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}
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coordinator_create :: proc() -> Coordinator {
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coordinator := Coordinator{}
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coordinator.component_manager = new(ComponentManager, context.allocator)
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coordinator.component_manager^ = component_manager_create()
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coordinator.entity_manager = new(EntityManager, context.allocator)
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coordinator.entity_manager^ = entity_manager_create()
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coordinator.system_manager = new(SystemManager, context.allocator)
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coordinator.system_manager^ = system_manager_create()
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return coordinator
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}
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coordinator_create_entity :: proc(coordinator: ^Coordinator) -> EntityID {
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return entity_manager_create_entity(coordinator.entity_manager)
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}
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coordinator_destroy_entity :: proc(coordinator: ^Coordinator, entity_id: EntityID) {
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component_manager_destroy_entity(coordinator.component_manager, entity_id)
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entity_manager_destroy_entity(coordinator.entity_manager, entity_id)
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system_manager_destroy_entity(coordinator.system_manager, entity_id)
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}
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coordinator_register_component :: proc($T: typeid, coordinator: ^Coordinator) {
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component_manager_register_component(T, coordinator.component_manager)
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}
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coordinator_add_component :: proc($T: typeid, coordinator: ^Coordinator, entity_id: EntityID, component: T) {
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component_manager_add_component(T, coordinator.component_manager, entity_id, component)
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signature := entity_manager_get_signature(coordinator.entity_manager, entity_id)
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signature_set(&signature, component_manager_get_component_type(T, coordinator.component_manager))
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entity_manager_set_signature(coordinator.entity_manager, entity_id, signature)
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system_manager_change_entity_signature(coordinator.system_manager, entity_id, signature)
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}
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coordinator_remove_component :: proc($T: typeid, coordinator: ^Coordinator, entity_id: EntityID) {
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component_manager_remove_component(T, coordinator.component_manager, entity_id)
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signature := entity_manager_get_signature(coordinator.entity_manager, entity_id)
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signature_unset(&signature, component_manager_get_component_type(T, coordinator.component_manager))
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entity_manager_set_signature(coordinator.entity_manager, entity_id, signature)
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system_manager_change_entity_signature(coordinator.system_manager, entity_id, signature)
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}
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coordinator_get_component :: proc($T: typeid, coordinator: ^Coordinator, entity_id: EntityID) -> ^T {
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return component_manager_get_component(T, coordinator.component_manager, entity_id)
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}
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coordinator_get_component_type :: proc($T: typeid, coordinator: ^Coordinator) -> ComponentType {
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return component_manager_get_component_type(T, coordinator.component_manager)
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}
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coordinator_register_system :: proc($T: typeid, coordinator: ^Coordinator) -> ^T {
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return system_manager_register_system(T, coordinator.system_manager)
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}
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coordinator_set_system_signature :: proc($T: typeid, coordinator: ^Coordinator, signature: Signature) {
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system_manager_set_signature(T, coordinator.system_manager, signature)
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}
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coordinator_destroy :: proc(coordinator: ^Coordinator) {
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component_manager_destroy(coordinator.component_manager)
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entity_manager_destroy(coordinator.entity_manager)
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system_manager_destroy(coordinator.system_manager)
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free(coordinator.component_manager)
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free(coordinator.entity_manager)
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free(coordinator.system_manager)
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}
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54
ecs/entity_manager.odin
Normal file
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@ -0,0 +1,54 @@
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package ecs
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import "core:log"
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import "core:container/queue"
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EntityManager :: struct {
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available_entities: queue.Queue(EntityID),
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signatures: [ENTITY_MAX]Signature,
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living_entity_count: u32,
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}
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entity_manager_create :: proc() -> EntityManager {
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entity_manager := EntityManager{living_entity_count = 0}
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queue.init(&entity_manager.available_entities)
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for entity_id in 0..<ENTITY_MAX {
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queue.push_back(&entity_manager.available_entities, cast(EntityID)entity_id)
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}
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|
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return entity_manager
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}
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entity_manager_create_entity :: proc(entity_manager: ^EntityManager) -> EntityID {
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log.assertf(entity_manager.living_entity_count < ENTITY_MAX, "Too many entities created")
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entity_id := queue.pop_front(&entity_manager.available_entities)
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entity_manager.living_entity_count += 1
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|
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return entity_id
|
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}
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|
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entity_manager_destroy_entity :: proc(entity_manager: ^EntityManager, entity_id: EntityID) {
|
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log.assertf(entity_id < ENTITY_MAX, "Entity ID out of range")
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signature_clear(&entity_manager.signatures[entity_id])
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queue.push_back(&entity_manager.available_entities, entity_id)
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entity_manager.living_entity_count -= 1
|
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}
|
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|
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entity_manager_set_signature :: proc(entity_manager: ^EntityManager, entity_id: EntityID, signature: Signature) {
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log.assertf(entity_id < ENTITY_MAX, "Entity ID out of range")
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|
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entity_manager.signatures[entity_id] = signature
|
||||
}
|
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|
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entity_manager_get_signature :: proc(entity_manager: ^EntityManager, entity_id: EntityID) -> Signature {
|
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log.assertf(entity_id < ENTITY_MAX, "Entity ID out of range")
|
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|
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return entity_manager.signatures[entity_id]
|
||||
}
|
||||
|
||||
entity_manager_destroy :: proc(entity_manager: ^EntityManager) {
|
||||
queue.destroy(&entity_manager.available_entities)
|
||||
}
|
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34
ecs/physics_system.odin
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
package ecs
|
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|
||||
Vec3 :: distinct [3]f32
|
||||
|
||||
Gravity :: struct {
|
||||
force: Vec3
|
||||
}
|
||||
|
||||
RigidBody :: struct {
|
||||
velocity: Vec3,
|
||||
acceleration: Vec3,
|
||||
}
|
||||
|
||||
Transform :: struct {
|
||||
position: Vec3,
|
||||
rotation: Vec3,
|
||||
scale: Vec3,
|
||||
}
|
||||
|
||||
PhysicsSystem :: struct {
|
||||
using base: SystemBase,
|
||||
}
|
||||
|
||||
|
||||
physics_system_update :: proc(physics_system: ^PhysicsSystem, coordinator: ^Coordinator, dt: f32) {
|
||||
for entity in physics_system.entities {
|
||||
rigid_body := coordinator_get_component(RigidBody, coordinator, entity)
|
||||
transform := coordinator_get_component(Transform, coordinator, entity)
|
||||
gravity := coordinator_get_component(Gravity, coordinator, entity)
|
||||
|
||||
transform.position += rigid_body.velocity * dt
|
||||
rigid_body.velocity += gravity.force * dt
|
||||
}
|
||||
}
|
||||
10
ecs/render_system.odin
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
package ecs
|
||||
|
||||
RenderSystem :: struct {
|
||||
using base: SystemBase,
|
||||
}
|
||||
|
||||
render_system_update :: proc(render_system: ^RenderSystem, coordinator: ^Coordinator) {
|
||||
for entity in render_system.entities {
|
||||
}
|
||||
}
|
||||
19
ecs/signature.odin
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
package ecs
|
||||
|
||||
Signature :: bit_set[0..<COMPONENT_MAX]
|
||||
|
||||
signature_create :: proc() -> Signature {
|
||||
return Signature{}
|
||||
}
|
||||
|
||||
signature_set :: proc(signature: ^Signature, type: ComponentType) {
|
||||
signature^ += {cast(int)type}
|
||||
}
|
||||
|
||||
signature_unset :: proc(signature: ^Signature, type: ComponentType) {
|
||||
signature^ -= {cast(int)type}
|
||||
}
|
||||
|
||||
signature_clear :: proc(signature: ^Signature) {
|
||||
signature^ = {}
|
||||
}
|
||||
65
ecs/system_manager.odin
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
package ecs
|
||||
|
||||
import "base:intrinsics"
|
||||
import "core:log"
|
||||
|
||||
SystemBase :: struct {
|
||||
entities: map[EntityID]struct{}, // Treat as set
|
||||
}
|
||||
|
||||
SystemManager :: struct {
|
||||
signatures: map[typeid]Signature,
|
||||
systems: map[typeid]^SystemBase
|
||||
}
|
||||
|
||||
system_manager_create :: proc() -> SystemManager {
|
||||
system_manager := SystemManager{
|
||||
signatures = make(map[typeid]Signature, context.allocator),
|
||||
systems = make(map[typeid]^SystemBase, context.allocator),
|
||||
}
|
||||
|
||||
return system_manager
|
||||
}
|
||||
|
||||
system_manager_register_system :: proc($T: typeid, system_manager: ^SystemManager) -> ^T {
|
||||
log.assertf(T not_in system_manager.systems, "Registering system more than once")
|
||||
log.assertf(intrinsics.type_has_field(T, "entities"), "Registering non system type")
|
||||
|
||||
system := new(T, context.allocator)
|
||||
system.entities = make(map[EntityID]struct{})
|
||||
system_manager.systems[T] = system
|
||||
|
||||
return system
|
||||
}
|
||||
|
||||
system_manager_set_signature :: proc($T: typeid, system_manager: ^SystemManager, signature: Signature) {
|
||||
log.assertf(T in system_manager.systems, "System used before registered")
|
||||
system_manager.signatures[T] = signature
|
||||
}
|
||||
|
||||
system_manager_destroy_entity :: proc(system_manager: ^SystemManager, entity_id: EntityID) {
|
||||
for _, system in system_manager.systems {
|
||||
delete_key(&system.entities, entity_id)
|
||||
}
|
||||
}
|
||||
|
||||
system_manager_change_entity_signature :: proc(system_manager: ^SystemManager, entity_id: EntityID, entity_signature: Signature) {
|
||||
for type, system in system_manager.systems {
|
||||
system_signature := system_manager.signatures[type]
|
||||
if (entity_signature & system_signature) == system_signature {
|
||||
system.entities[entity_id] = {}
|
||||
} else {
|
||||
delete_key(&system.entities, entity_id)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
system_manager_destroy :: proc(system_manager: ^SystemManager) {
|
||||
for _, system in system_manager.systems {
|
||||
delete(system.entities)
|
||||
free(system)
|
||||
}
|
||||
|
||||
delete(system_manager.systems)
|
||||
delete(system_manager.signatures)
|
||||
}
|
||||
417
main.odin
Normal file
|
|
@ -0,0 +1,417 @@
|
|||
package main
|
||||
|
||||
import "base:runtime"
|
||||
import "base:intrinsics"
|
||||
|
||||
import "core:log"
|
||||
import "core:mem"
|
||||
import "core:time"
|
||||
import "core:fmt"
|
||||
import "core:testing"
|
||||
import "core:strings"
|
||||
import "core:path/filepath"
|
||||
import "core:math"
|
||||
import "core:math/linalg"
|
||||
import "core:os"
|
||||
|
||||
import stbi "vendor:stb/image"
|
||||
|
||||
import sa "sokol/app"
|
||||
import sh "sokol/helpers"
|
||||
import sg "sokol/gfx"
|
||||
|
||||
import "ecs"
|
||||
|
||||
Vec2 :: [2]f32
|
||||
Vec3 :: [3]f32
|
||||
Vec4 :: [4]f32
|
||||
|
||||
Mat4 :: matrix[4, 4]f32
|
||||
|
||||
VertexData :: struct {
|
||||
pos: Vec3,
|
||||
col: sg.Color,
|
||||
uv: Vec2,
|
||||
}
|
||||
|
||||
Scene :: struct {
|
||||
physics_system: ^ecs.PhysicsSystem,
|
||||
entities: []ecs.EntityID,
|
||||
}
|
||||
|
||||
Globals :: struct {
|
||||
shader: sg.Shader,
|
||||
pipeline: sg.Pipeline,
|
||||
vertex_buffer: sg.Buffer,
|
||||
index_buffer: sg.Buffer,
|
||||
image: sg.Image,
|
||||
sampler: sg.Sampler,
|
||||
rotation: f32,
|
||||
|
||||
camera: struct {
|
||||
pos: Vec3,
|
||||
target: Vec3,
|
||||
look: Vec2,
|
||||
},
|
||||
|
||||
coordinator: ecs.Coordinator,
|
||||
scene: Scene,
|
||||
dt: f32,
|
||||
}
|
||||
g: ^Globals
|
||||
|
||||
mouse_move: Vec2
|
||||
key_down: #sparse[sa.Keycode]bool
|
||||
|
||||
default_context: runtime.Context
|
||||
|
||||
main :: proc() {
|
||||
context.logger = log.create_console_logger()
|
||||
|
||||
tracking_allocator: mem.Tracking_Allocator
|
||||
mem.tracking_allocator_init(&tracking_allocator, context.allocator)
|
||||
context.allocator = mem.tracking_allocator(&tracking_allocator)
|
||||
defer reset_tracking_allocator(&tracking_allocator)
|
||||
|
||||
default_context = context
|
||||
|
||||
sa.run({
|
||||
window_title = "Ecs Test",
|
||||
|
||||
allocator = sa.Allocator(sh.allocator(&default_context)),
|
||||
logger = sa.Logger(sh.logger(&default_context)),
|
||||
|
||||
init_cb = init_cb,
|
||||
frame_cb = frame_cb,
|
||||
cleanup_cb = cleanup_cb,
|
||||
event_cb = event_cb,
|
||||
})
|
||||
|
||||
g.coordinator = ecs.coordinator_create()
|
||||
defer ecs.coordinator_destroy(&g.coordinator)
|
||||
|
||||
g.scene = create_scene(&g.coordinator)
|
||||
defer delete(g.scene.entities)
|
||||
}
|
||||
|
||||
init_cb :: proc "c" () {
|
||||
context = default_context
|
||||
|
||||
sg.setup({
|
||||
environment = sh.glue_environment(),
|
||||
allocator = sg.Allocator(sh.allocator(&default_context)),
|
||||
logger = sg.Logger(sh.logger(&default_context)),
|
||||
})
|
||||
sa.show_mouse(false)
|
||||
sa.lock_mouse(true)
|
||||
|
||||
g = new(Globals)
|
||||
|
||||
g.camera = {
|
||||
pos = { 0, 0, 2 },
|
||||
target = { 0, 0, 1 },
|
||||
}
|
||||
|
||||
g.shader = sg.make_shader(main_shader_desc(sg.query_backend()))
|
||||
g.pipeline = sg.make_pipeline({
|
||||
shader = g.shader,
|
||||
layout = {
|
||||
attrs = {
|
||||
ATTR_main_pos = { format = .FLOAT3 },
|
||||
ATTR_main_col = { format = .FLOAT4 },
|
||||
ATTR_main_uv = { format = .FLOAT2 },
|
||||
},
|
||||
},
|
||||
index_type = .UINT16,
|
||||
cull_mode = .BACK,
|
||||
depth = {
|
||||
pixel_format = .DEFAULT,
|
||||
write_enabled = true,
|
||||
bias = 0.001,
|
||||
bias_clamp = 0.0,
|
||||
bias_slope_scale = 1.0,
|
||||
compare = .LESS_EQUAL,
|
||||
},
|
||||
})
|
||||
|
||||
vertices := []VertexData {
|
||||
{ pos = { -0.5, -0.5, 0.5 }, col = { 1, 1, 1, 1 }, uv = { 0, 0 } },
|
||||
{ pos = { 0.5, -0.5, 0.5 }, col = { 1, 1, 1, 1 }, uv = { 1, 0 } },
|
||||
{ pos = { 0.5, 0.5, 0.5 }, col = { 1, 1, 1, 1 }, uv = { 1, 1 } },
|
||||
{ pos = { -0.5, 0.5, 0.5 }, col = { 1, 1, 1, 1 }, uv = { 0, 1 } },
|
||||
|
||||
{ pos = { -0.5, -0.5, -0.5 }, col = { 1, 1, 1, 1 }, uv = { 1, 0 } },
|
||||
{ pos = { 0.5, -0.5, -0.5 }, col = { 1, 1, 1, 1 }, uv = { 0, 0 } },
|
||||
{ pos = { 0.5, 0.5, -0.5 }, col = { 1, 1, 1, 1 }, uv = { 0, 1 } },
|
||||
{ pos = { -0.5, 0.5, -0.5 }, col = { 1, 1, 1, 1 }, uv = { 1, 1 } },
|
||||
|
||||
{ pos = { -0.5, 0.5, 0.5 }, col = { 1, 1, 1, 1 }, uv = { 0, 0 } },
|
||||
{ pos = { 0.5, 0.5, 0.5 }, col = { 1, 1, 1, 1 }, uv = { 1, 0 } },
|
||||
{ pos = { 0.5, 0.5, -0.5 }, col = { 1, 1, 1, 1 }, uv = { 1, 1 } },
|
||||
{ pos = { -0.5, 0.5, -0.5 }, col = { 1, 1, 1, 1 }, uv = { 0, 1 } },
|
||||
|
||||
{ pos = { -0.5, -0.5, 0.5 }, col = { 1, 1, 1, 1 }, uv = { 0, 0 } },
|
||||
{ pos = { 0.5, -0.5, 0.5 }, col = { 1, 1, 1, 1 }, uv = { 1, 0 } },
|
||||
{ pos = { 0.5, -0.5, -0.5 }, col = { 1, 1, 1, 1 }, uv = { 1, 1 } },
|
||||
{ pos = { -0.5, -0.5, -0.5 }, col = { 1, 1, 1, 1 }, uv = { 0, 1 } },
|
||||
|
||||
{ pos = { 0.5, -0.5, 0.5 }, col = { 1, 1, 1, 1 }, uv = { 0, 0 } },
|
||||
{ pos = { 0.5, -0.5, -0.5 }, col = { 1, 1, 1, 1 }, uv = { 1, 0 } },
|
||||
{ pos = { 0.5, 0.5, -0.5 }, col = { 1, 1, 1, 1 }, uv = { 1, 1 } },
|
||||
{ pos = { 0.5, 0.5, 0.5 }, col = { 1, 1, 1, 1 }, uv = { 0, 1 } },
|
||||
|
||||
{ pos = { -0.5, -0.5, 0.5 }, col = { 1, 1, 1, 1 }, uv = { 1, 0 } },
|
||||
{ pos = { -0.5, -0.5, -0.5 }, col = { 1, 1, 1, 1 }, uv = { 0, 0 } },
|
||||
{ pos = { -0.5, 0.5, -0.5 }, col = { 1, 1, 1, 1 }, uv = { 0, 1 } },
|
||||
{ pos = { -0.5, 0.5, 0.5 }, col = { 1, 1, 1, 1 }, uv = { 1, 1 } },
|
||||
}
|
||||
g.vertex_buffer = sg.make_buffer({
|
||||
data = sg_range(vertices)
|
||||
})
|
||||
|
||||
indices := []u16 {
|
||||
1, 0, 2,
|
||||
3, 2, 0,
|
||||
7, 4, 6,
|
||||
5, 6, 4,
|
||||
9, 8, 10,
|
||||
11, 10, 8,
|
||||
15, 12, 14,
|
||||
13, 14, 12,
|
||||
17, 16, 18,
|
||||
19, 18, 16,
|
||||
23, 20, 22,
|
||||
21, 22, 20,
|
||||
}
|
||||
|
||||
g.index_buffer = sg.make_buffer({
|
||||
usage = { index_buffer = true },
|
||||
data = sg_range(indices),
|
||||
})
|
||||
|
||||
w, h: i32
|
||||
pixels := stbi.load("res/texture_blue.png", &w, &h, nil, 4)
|
||||
assert(pixels != nil)
|
||||
defer(stbi.image_free(pixels))
|
||||
|
||||
g.image = sg.make_image({
|
||||
width = w,
|
||||
height = h,
|
||||
pixel_format = .RGBA8,
|
||||
data = {
|
||||
subimage = {
|
||||
0 = {
|
||||
0 = {
|
||||
ptr = pixels,
|
||||
size = uint(w * h * 4)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
g.sampler = sg.make_sampler({})
|
||||
}
|
||||
|
||||
frame_cb:: proc "c" () {
|
||||
context = default_context
|
||||
|
||||
if key_down[.ESCAPE] {
|
||||
sa.quit()
|
||||
return
|
||||
}
|
||||
|
||||
start_time := time.now()
|
||||
//ecs.physics_system_update(g.scene.physics_system, &g.coordinator, g.dt) // seg fault
|
||||
|
||||
g.dt = f32(sa.frame_duration())
|
||||
|
||||
update_camera(g.dt)
|
||||
|
||||
g.rotation += linalg.to_radians(50 * g.dt)
|
||||
|
||||
proj := linalg.matrix4_perspective_f32(70, sa.widthf() / sa.heightf(), 0.001, 1000)
|
||||
view := linalg.matrix4_look_at_f32(g.camera.pos, g.camera.target, { 0, 1, 0 } )
|
||||
|
||||
Object :: struct {
|
||||
pos: Vec3,
|
||||
rot: Vec3,
|
||||
}
|
||||
objects := []Object {
|
||||
{ { -2, 0, 0 }, { 0, 0, 0 } },
|
||||
{ { 0, 0, 0 }, { 0, 0, 0 } },
|
||||
{ { 2, 0, 0 }, { 0, 0, 0 } },
|
||||
}
|
||||
|
||||
sg.begin_pass({ swapchain = sh.glue_swapchain() })
|
||||
|
||||
sg.apply_pipeline(g.pipeline)
|
||||
sg.apply_bindings({
|
||||
vertex_buffers = { 0 = g.vertex_buffer },
|
||||
index_buffer = g.index_buffer,
|
||||
images = { IMG_tex = g.image },
|
||||
samplers = { SMP_smp = g.sampler },
|
||||
})
|
||||
|
||||
for obj in objects {
|
||||
model := linalg.matrix4_translate_f32(obj.pos) * linalg.matrix4_from_yaw_pitch_roll_f32(obj.rot.y, obj.rot.x, obj.rot.z)
|
||||
|
||||
sg.apply_uniforms(UB_VsParams, sg_range(&Vsparams {
|
||||
mvp = proj * view * model
|
||||
}))
|
||||
|
||||
sg.draw(0, 36, 1)
|
||||
}
|
||||
|
||||
|
||||
sg.end_pass()
|
||||
sg.commit()
|
||||
|
||||
mouse_move = {}
|
||||
}
|
||||
|
||||
update_camera :: proc(dt: f32) {
|
||||
MOVE_SPEED :: 3
|
||||
LOOK_SENSITIVITY :: 0.15
|
||||
|
||||
move_input: Vec3
|
||||
if key_down[.W] do move_input.y = 1
|
||||
else if key_down[.S] do move_input.y = -1
|
||||
|
||||
if key_down[.D] do move_input.x = 1
|
||||
else if key_down[.A] do move_input.x = -1
|
||||
|
||||
if key_down[.SPACE] do move_input.z = 1
|
||||
else if key_down[.LEFT_SHIFT] do move_input.z = -1
|
||||
|
||||
look_input: Vec2 = -mouse_move * LOOK_SENSITIVITY
|
||||
g.camera.look += look_input
|
||||
g.camera.look.x = math.wrap(g.camera.look.x, 360)
|
||||
g.camera.look.y = math.clamp(g.camera.look.y, -89.5, 89.5)
|
||||
|
||||
look_mat := linalg.matrix4_from_yaw_pitch_roll_f32(
|
||||
linalg.to_radians(g.camera.look.x),
|
||||
linalg.to_radians(g.camera.look.y),
|
||||
0,
|
||||
)
|
||||
|
||||
forward := (look_mat * Vec4{0, 0, -1, 1}).xyz
|
||||
right := (look_mat * Vec4{1, 0, 0, 1}).xyz
|
||||
up := (look_mat * Vec4{0, 1, 0, 1}).xyz
|
||||
|
||||
move_dir := forward * move_input.y + right * move_input.x + up * move_input.z
|
||||
motion := linalg.normalize0(move_dir) * MOVE_SPEED * dt
|
||||
g.camera.pos += motion
|
||||
|
||||
g.camera.target = g.camera.pos + forward
|
||||
}
|
||||
|
||||
cleanup_cb :: proc "c" () {
|
||||
context = default_context
|
||||
|
||||
sg.destroy_buffer(g.index_buffer)
|
||||
sg.destroy_buffer(g.vertex_buffer)
|
||||
sg.destroy_image(g.image)
|
||||
sg.destroy_sampler(g.sampler)
|
||||
sg.destroy_pipeline(g.pipeline)
|
||||
sg.destroy_shader(g.shader)
|
||||
|
||||
free(g)
|
||||
sg.shutdown()
|
||||
}
|
||||
|
||||
event_cb :: proc "c" (event: ^sa.Event) {
|
||||
context = default_context
|
||||
|
||||
#partial switch event.type {
|
||||
case .MOUSE_MOVE:
|
||||
mouse_move += {event.mouse_dx, event.mouse_dy}
|
||||
case .KEY_DOWN:
|
||||
key_down[event.key_code] = true
|
||||
case .KEY_UP:
|
||||
key_down[event.key_code] = false
|
||||
}
|
||||
}
|
||||
|
||||
create_scene :: proc(coordinator: ^ecs.Coordinator) -> Scene {
|
||||
scene := Scene{}
|
||||
|
||||
ecs.coordinator_register_component(ecs.Gravity, coordinator)
|
||||
ecs.coordinator_register_component(ecs.RigidBody, coordinator)
|
||||
ecs.coordinator_register_component(ecs.Transform, coordinator)
|
||||
|
||||
scene.physics_system = ecs.coordinator_register_system(ecs.PhysicsSystem, coordinator)
|
||||
|
||||
signature := ecs.signature_create()
|
||||
ecs.signature_set(&signature, ecs.coordinator_get_component_type(ecs.Gravity, coordinator))
|
||||
ecs.signature_set(&signature, ecs.coordinator_get_component_type(ecs.RigidBody, coordinator))
|
||||
ecs.signature_set(&signature, ecs.coordinator_get_component_type(ecs.Transform, coordinator))
|
||||
ecs.coordinator_set_system_signature(ecs.PhysicsSystem, coordinator, signature)
|
||||
|
||||
scene.entities = make([]ecs.EntityID, ecs.ENTITY_MAX)
|
||||
for &entity in scene.entities {
|
||||
entity = ecs.coordinator_create_entity(coordinator)
|
||||
|
||||
ecs.coordinator_add_component(
|
||||
ecs.Gravity,
|
||||
coordinator,
|
||||
entity,
|
||||
ecs.Gravity{
|
||||
ecs.Vec3{0.0, -9.82, 0.0}
|
||||
})
|
||||
ecs.coordinator_add_component(
|
||||
ecs.RigidBody,
|
||||
coordinator,
|
||||
entity,
|
||||
ecs.RigidBody{
|
||||
velocity = ecs.Vec3{0.0, 0.0, 0.0},
|
||||
acceleration = ecs.Vec3{0.0, 0.0, 0.0},
|
||||
})
|
||||
ecs.coordinator_add_component(
|
||||
ecs.Transform,
|
||||
coordinator,
|
||||
entity,
|
||||
ecs.Transform{
|
||||
position = ecs.Vec3{0.0, 0.0, 0.0},
|
||||
rotation = ecs.Vec3{0.0, 0.0, 0.0},
|
||||
scale = ecs.Vec3{1.0, 1.0, 1.0},
|
||||
})
|
||||
}
|
||||
|
||||
return scene
|
||||
}
|
||||
|
||||
sg_range :: proc {
|
||||
sg_range_from_slice,
|
||||
sg_range_from_struct,
|
||||
}
|
||||
|
||||
sg_range_from_slice :: proc(s: []$T) -> sg.Range {
|
||||
return {
|
||||
ptr = raw_data(s),
|
||||
size = len(s) * size_of(T),
|
||||
}
|
||||
}
|
||||
|
||||
sg_range_from_struct :: proc(s: ^$T) -> sg.Range where intrinsics.type_is_struct(T) {
|
||||
return {
|
||||
ptr = s,
|
||||
size = size_of(T),
|
||||
}
|
||||
}
|
||||
|
||||
reset_tracking_allocator :: proc(track: ^mem.Tracking_Allocator) {
|
||||
if len(track.allocation_map) > 0 {
|
||||
fmt.eprintf("=== %v allocations not freed: ===\n", len(track.allocation_map))
|
||||
for _, entry in track.allocation_map {
|
||||
fmt.eprintf("- %v bytes @ %v\n", entry.size, entry.location)
|
||||
}
|
||||
}
|
||||
if len(track.bad_free_array) > 0 {
|
||||
fmt.eprintf("=== %v incorrect frees: ===\n", len(track.bad_free_array))
|
||||
for entry in track.bad_free_array {
|
||||
fmt.eprintf("- %p @ %v\n", entry.memory, entry.location)
|
||||
}
|
||||
}
|
||||
mem.tracking_allocator_destroy(track)
|
||||
}
|
||||
BIN
res/texture_blue.png
Normal file
|
After Width: | Height: | Size: 165 B |
BIN
res/texture_green.png
Normal file
|
After Width: | Height: | Size: 165 B |
BIN
res/texture_orange.png
Normal file
|
After Width: | Height: | Size: 165 B |
BIN
res/texture_pink.png
Normal file
|
After Width: | Height: | Size: 165 B |
BIN
res/texture_purple.png
Normal file
|
After Width: | Height: | Size: 165 B |
BIN
res/texture_red.png
Normal file
|
After Width: | Height: | Size: 162 B |
BIN
res/texture_yellow.png
Normal file
|
After Width: | Height: | Size: 165 B |
41
shader.glsl
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
@header package main
|
||||
@header import sg "sokol/gfx"
|
||||
|
||||
@ctype mat4 Mat4
|
||||
|
||||
@vs vs
|
||||
in vec3 pos;
|
||||
in vec4 col;
|
||||
in vec2 uv;
|
||||
|
||||
layout(binding = 0) uniform VsParams {
|
||||
mat4 mvp;
|
||||
};
|
||||
|
||||
out vec4 color;
|
||||
out vec2 tex_coord;
|
||||
|
||||
void main() {
|
||||
gl_Position = mvp * vec4(pos, 1);
|
||||
color = col;
|
||||
tex_coord = uv;
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
@fs fs
|
||||
in vec4 color;
|
||||
in vec2 tex_coord;
|
||||
|
||||
layout(binding=0) uniform texture2D tex;
|
||||
layout(binding=0) uniform sampler smp;
|
||||
|
||||
out vec4 frag_color;
|
||||
|
||||
void main() {
|
||||
frag_color = texture(sampler2D(tex, smp), tex_coord) * color;
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
@program main vs fs
|
||||
207
shader.odin
Normal file
|
|
@ -0,0 +1,207 @@
|
|||
package main
|
||||
import sg "sokol/gfx"
|
||||
/*
|
||||
#version:1# (machine generated, don't edit!)
|
||||
|
||||
Generated by sokol-shdc (https://github.com/floooh/sokol-tools)
|
||||
|
||||
Cmdline:
|
||||
sokol-shdc -i shader.glsl -o shader.odin -l metal_macos -f sokol_odin
|
||||
|
||||
Overview:
|
||||
=========
|
||||
Shader program: 'main':
|
||||
Get shader desc: main_shader_desc(sg.query_backend())
|
||||
Vertex Shader: vs
|
||||
Fragment Shader: fs
|
||||
Attributes:
|
||||
ATTR_main_pos => 0
|
||||
ATTR_main_col => 1
|
||||
ATTR_main_uv => 2
|
||||
Bindings:
|
||||
Uniform block 'VsParams':
|
||||
Odin struct: Vsparams
|
||||
Bind slot: UB_VsParams => 0
|
||||
Image 'tex':
|
||||
Image type: ._2D
|
||||
Sample type: .FLOAT
|
||||
Multisampled: false
|
||||
Bind slot: IMG_tex => 0
|
||||
Sampler 'smp':
|
||||
Type: .FILTERING
|
||||
Bind slot: SMP_smp => 0
|
||||
*/
|
||||
ATTR_main_pos :: 0
|
||||
ATTR_main_col :: 1
|
||||
ATTR_main_uv :: 2
|
||||
UB_VsParams :: 0
|
||||
IMG_tex :: 0
|
||||
SMP_smp :: 0
|
||||
Vsparams :: struct #align(16) {
|
||||
using _: struct #packed {
|
||||
mvp: Mat4,
|
||||
},
|
||||
}
|
||||
/*
|
||||
#include <metal_stdlib>
|
||||
#include <simd/simd.h>
|
||||
|
||||
using namespace metal;
|
||||
|
||||
struct VsParams
|
||||
{
|
||||
float4x4 mvp;
|
||||
};
|
||||
|
||||
struct main0_out
|
||||
{
|
||||
float4 color [[user(locn0)]];
|
||||
float2 tex_coord [[user(locn1)]];
|
||||
float4 gl_Position [[position]];
|
||||
};
|
||||
|
||||
struct main0_in
|
||||
{
|
||||
float3 pos [[attribute(0)]];
|
||||
float4 col [[attribute(1)]];
|
||||
float2 uv [[attribute(2)]];
|
||||
};
|
||||
|
||||
vertex main0_out main0(main0_in in [[stage_in]], constant VsParams& _19 [[buffer(0)]])
|
||||
{
|
||||
main0_out out = {};
|
||||
out.gl_Position = _19.mvp * float4(in.pos, 1.0);
|
||||
out.color = in.col;
|
||||
out.tex_coord = in.uv;
|
||||
return out;
|
||||
}
|
||||
|
||||
*/
|
||||
@(private="file")
|
||||
vs_source_metal_macos := [601]u8 {
|
||||
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||||
0x6f,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
|
||||
}
|
||||
/*
|
||||
#include <metal_stdlib>
|
||||
#include <simd/simd.h>
|
||||
|
||||
using namespace metal;
|
||||
|
||||
struct main0_out
|
||||
{
|
||||
float4 frag_color [[color(0)]];
|
||||
};
|
||||
|
||||
struct main0_in
|
||||
{
|
||||
float4 color [[user(locn0)]];
|
||||
float2 tex_coord [[user(locn1)]];
|
||||
};
|
||||
|
||||
fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> tex [[texture(0)]], sampler smp [[sampler(0)]])
|
||||
{
|
||||
main0_out out = {};
|
||||
out.frag_color = tex.sample(smp, in.tex_coord) * in.color;
|
||||
return out;
|
||||
}
|
||||
|
||||
*/
|
||||
@(private="file")
|
||||
fs_source_metal_macos := [450]u8 {
|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x0a,0x00,
|
||||
}
|
||||
main_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
|
||||
desc: sg.Shader_Desc
|
||||
desc.label = "main_shader"
|
||||
#partial switch backend {
|
||||
case .METAL_MACOS:
|
||||
desc.vertex_func.source = transmute(cstring)&vs_source_metal_macos
|
||||
desc.vertex_func.entry = "main0"
|
||||
desc.fragment_func.source = transmute(cstring)&fs_source_metal_macos
|
||||
desc.fragment_func.entry = "main0"
|
||||
desc.attrs[0].base_type = .FLOAT
|
||||
desc.attrs[1].base_type = .FLOAT
|
||||
desc.attrs[2].base_type = .FLOAT
|
||||
desc.uniform_blocks[0].stage = .VERTEX
|
||||
desc.uniform_blocks[0].layout = .STD140
|
||||
desc.uniform_blocks[0].size = 64
|
||||
desc.uniform_blocks[0].msl_buffer_n = 0
|
||||
desc.images[0].stage = .FRAGMENT
|
||||
desc.images[0].multisampled = false
|
||||
desc.images[0].image_type = ._2D
|
||||
desc.images[0].sample_type = .FLOAT
|
||||
desc.images[0].msl_texture_n = 0
|
||||
desc.samplers[0].stage = .FRAGMENT
|
||||
desc.samplers[0].sampler_type = .FILTERING
|
||||
desc.samplers[0].msl_sampler_n = 0
|
||||
desc.image_sampler_pairs[0].stage = .FRAGMENT
|
||||
desc.image_sampler_pairs[0].image_slot = 0
|
||||
desc.image_sampler_pairs[0].sampler_slot = 0
|
||||
}
|
||||
return desc
|
||||
}
|
||||