stellar_prune/build/packages/paint/README.md
2025-11-30 15:44:22 +01:00

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# Paint
**Make 2D drawings, animations, and games using Gleam and the HTML Canvas!**
[![Package Version](https://img.shields.io/hexpm/v/paint)](https://hex.pm/packages/paint)
[![Hex Docs](https://img.shields.io/badge/hex-docs-ffaff3)](https://hexdocs.pm/paint/)
Paint is a tiny embedded domain specific language (inspired by [Gloss](https://hackage.haskell.org/package/gloss)).
Make pictures out of basic shapes then style, transform, and combine them using the provided functions.
![Frame 3(2)](https://github.com/user-attachments/assets/a8b83b58-990a-432a-9034-deebc4d210a6)
```gleam
import paint as p
import paint/canvas
fn main() {
let my_picture = p.combine([
p.circle(30.0),
p.circle(20.0) |> p.fill(p.colour_rgb(0, 200, 200)),
p.rectangle(50.0, 30.0) |> p.rotate(p.angle_deg(30.0)),
p.text("Hello world", 10) |> p.translate_y(-35.0),
])
canvas.display(fn(_: canvas.Config) { my_picture }, "#canvas_id")
}
```
**Want to learn more? Read the [docs](https://hexdocs.pm/paint) or browse the [visual examples](https://adelhult.github.io/paint/).**
## Logo
Lucy is borrowed from the [Gleam branding page](https://gleam.run/branding/) and the brush is made by [Delapouite (game icons)](https://game-icons.net/1x1/delapouite/paint-brush.html).
## Changelog
API additions and breaking changes can be found in the file `CHANGELOG.md`.